
The story begins at the ending: the old Master is defeated, and eventually succumbs to death. Perhaps there is no plot at all to speak of, since the climax has already come. Yet the delight in reading the story does not lie in its plot, but they way each event is told: there is the narrator's sympathetic view of the Master, the sequence of scheduled games written in sparse prose, yet set in the most poignant of Japanese scenes: a hot spring inn and its old designs, the cherry blossoms, the trees... Minute details are very important in this short masterpiece.
The mental burden of defending his title proves too much for the Master, and his sicknesses force delays on the matches -- delays which the young challenger is not too keen to accept. This conflict causes headaches for the organizers, but the match pushes through. Mention is given of the old times when the master sets the rules; there is no need for strict regulations to govern the game. There are subtleties that a Go player may be able to appreciate more and of course there will be a lot of things that are lost in translation, but a reader who has no background of the game will still understand and appreciate the novel.
Even though it is a 'sad story', there is another theme, more subdued but equally overwhelming: that of beauty. No Western author will be able to beautify a game of chess, say, between . But for the author and his characters - the game is an act of beauty and regardless of how much Japanese culture has changed since their times, it remains so. Thankfully, Kawabata has given us a window to glimpse at it.
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